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Question by Frooxius · Mar 24, 2019 at 07:09 AM · camerarenderingvrrendertexturestereo

Single Pass rendering into a double-wide RenderTexture from a script?

Hello!

Is it possible to utilize the Single Pass rendering in Unity manually from a script, when this is used for VR rendering in my project?


I have tried setting my custom stereo view/projection matrices via camera.SetStereoViewMatrix() and creating a RenderTexture with VRTextureUsage.TwoEyes, but this camera only does monoscopic rendering.

I'd like to use the rendering from scripting, rendering the double-wide stereo image more efficiently, rather than rendering into each half twice, but I'm not sure how to achieve this.

Any help is greatly appreciated.

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