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ytisfu commented

How to compare if two gameObjects are the same?

May 21, '22 game·random·compare

4 Replies

3 Votes

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lukehartsc asked

Trying to compare an input field with an int

Apr 9, '22 in Help Room

0 Replies

0 Votes

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bdeniz1997 answered

Is CompareTag better than gameObject.tag performance wise?

Mar 10, '22 tag·compare

6 Replies

18 Votes

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demirel04 commented

How to compare 2 materials?

Feb 23, '22 material·materials·renderer·compare

2 Replies

1 Votes

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aleksei_sobolevskii commented

Compare Vector3

Nov 18, '21 vector·compare·average

3 Replies

0 Votes

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swanne commented

How to compare rotation position with an Int value (2D game)

Oct 18, '21 rotation·quaternion·compare·z-axis

1 Reply

0 Votes

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hsnzkg answered

How to check if an objects current material is the correct one?

Oct 5, '21 material·color·if-statements·meshrenderer·compare

1 Reply

0 Votes

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poohed asked

How do I compare an object's current position with a previous position?

Aug 24, '21 position·compare·knockback

0 Replies

0 Votes

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SavedByZero edited

List Sorting But Random Order

Jun 17, '21 c#·sorting·compare·list of lists

2 Replies

1 Votes

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nima8 commented

How do I compare two lists for equality (not caring about order) C#

Mar 27, '21 c#·lists·compare

6 Replies

0 Votes

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xxmariofer commented

What is the way of checking if gameobjects are the same in build?,What is the right way of checking if an object is the same as another object in build?

Dec 17, '20 c#·gameobject·build·compare

0 Replies

0 Votes

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gev-alex edited

CompareTag doesn't work

Nov 26, '20 tags·compare

2 Replies

0 Votes

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GouzElFada edited

[Beginner] AutoResolve Combat based on Level

Nov 19, '20 in Help Room

0 Replies

0 Votes

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Jointy87 answered

Comparing local direction with global direction gives inconsistencies

Nov 16, '20 in Help Room

1 Reply

0 Votes

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caiotarcizo published

Compare and sort Input

Nov 5, '20 in Help Room

0 Replies

0 Votes

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Torneberge commented

object.ToString never equals the string

Oct 4, '20 object·compare·strings·names·compare-string

2 Replies

0 Votes

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kyozdemirr commented

Can't compare 2 Texture2D by pixel's color

Aug 26, '20 color·texture2d·pixel·compare

1 Reply

0 Votes

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SteenPetersen answered

How to effectively compare two 3d paths?

May 30, '20 path·coordinates·compare

1 Reply

0 Votes

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Dailyalex commented

Is it a good idea to check if a float isn't zero

May 23, '20 float·compare·zero·0

3 Replies

1 Votes

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zainmallett answered

I’m looking for a way to compare the speeds of two gameObjects on colliding. ,Hi, I’m looking for a way to compare the speeds of two gameObjects on colliding.

Apr 23, '20 nullreferenceexception·collision detection·ontriggerenter2d·compare

2 Replies

0 Votes

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KaotikZ edited

Vector3 == comparison efficiency and float precision

Apr 1, '20 vector3·efficiency·compare·precision

5 Replies

4 Votes

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wilskin1 published

Why cant I get the object I want (UTS)

Mar 17, '20 in Help Room

0 Replies

0 Votes

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mstyphoon12 edited

"roughly" equals check between two vector3?

Feb 13, '20 in Help Room

0 Replies

0 Votes

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junyan edited

Calculate exact time passed after two decimal point (ex: 0.2143)

Dec 13, '19 in Help Room

0 Replies

0 Votes

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DeemBabbu asked

How to Compare two textures having different pixel count but form same shape ?

Nov 30, '19 texture·sprite·compare

0 Replies

0 Votes

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liimbix answered

Comparing two Strings. Returns equal and not equal at the same time?

Oct 24, '19 string·for-loop·compare

3 Replies

0 Votes

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Triqy answered

Check if specific object exist in list or array, Best Practices?

Oct 23, '19 array·string·for-loop·foreach·compare

2 Replies

0 Votes

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silentreaver edited

how do I compare Quaternions?

Oct 9, '19 quaternion·compare·debug.log

6 Replies

5 Votes

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Owen-Reynolds commented

More efficient way to compare objects in this manner?

Aug 21, '19 in Help Room

0 Replies

0 Votes

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pujanparikh2209 published

Compare mouse trail/trajectory to given shape

Jun 2, '19 mouse·trajectory·compare·trail·shapes

0 Replies

0 Votes

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Related Topics

c# array gameobject string list sort arrays vector3 float lists position color enum if-statements material sorting equal collision int dictionary input variable inputfield comparison time


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