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This question was closed Mar 16, 2021 at 09:54 AM by Bajs93 for the following reason:

The question is answered, found a solution :)

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Question by Bajs93 · Feb 17, 2021 at 02:30 PM · animationanimator controlleruser interfacebutton trigger events

Play an animation by clicking on a Button from the UI for AR

Hello everyone

I am trying to develop an AR app with the Wikitude SDK, but I'm relatively new to coding and Unity in general.

The object that I'm trying to animate is a prefab asset and it contains the script and the controller. It should perform six animations with a click

alt text

The Button that I'm using for triggering the Animation ("ButtonAnim") has the object (prefab) and play.Animation() for its On Click () function.

My plan for playing the animation is to set up a Bool ("Move") in the animator.

alt text

This is the script that I'm using for the movement

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GetriebeAnim : MonoBehaviour
 {
     public void PlayAnimation()
     {
         GetComponent<Animator>().SetBool("Move", true);
     }
 }

I have also tried to add the controller and the script the the controller game object and then add the controller to the button's on click function but it didn't work either.

Do you know what could be wrong?

Thanks in advance

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avatar image xxmariofer · Feb 17, 2021 at 03:26 PM 0
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but when are you playing the animations? in your animator all your animations go to the iddle animation, but it never goes from the iddle to the other animations, or is any code missing?

avatar image Bajs93 xxmariofer · Feb 17, 2021 at 04:59 PM 0
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Thank you for your answer

The animation should only play after clicking on a button on the UI.

You're right with the directions. I've changed them. alt text

I tried to play and I got a warning: alt text

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2.png (5.3 kB)
avatar image xxmariofer Bajs93 · Feb 18, 2021 at 08:45 AM 0
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The animator component has an Animator Controller field, make sure its not empty

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