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Question by raggi · Apr 15, 2010 at 05:36 PM · 2dgames

getting rid of dirt on edge of plane texture

im making a 2d plattformer game in unity and im having truble with dirt on the edge of planes with alpha texture on them. is there a way to get rid of this by using choke or something simular

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Answer by Molix · Apr 15, 2010 at 06:25 PM

If the texture is not tiled, set it to Wrap Mode = Clamp.

If the texture tiles on the plane, then it will need to have 0 alpha on all the edge pixels, otherwise when it blends it will wrap the non-transparent part to the opposite edge.

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avatar image raggi · Apr 15, 2010 at 06:43 PM 0
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where can I find wrap mode?

avatar image Molix · Apr 15, 2010 at 06:51 PM 0
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Click on the texture to inspect it. In the Inspector, Wrap $$anonymous$$ode is the 3rd option down.

avatar image raggi · Apr 15, 2010 at 08:38 PM 0
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thanks man! that works perfectly!

avatar image iamzkz · Sep 25, 2017 at 03:22 AM 0
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Tried serval ways, only yours simply and effectively fixed my issue ! Thank you!

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Answer by Jaro · Sep 19, 2013 at 09:34 AM

In Unity 4.2.1f check Alpha is Transparency in Advance Texture Type

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Answer by SantaG · Jan 23, 2020 at 08:10 AM

This option save my problem with edges (Work's on android device)


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