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Question by alpha_rat · Jan 28, 2019 at 01:48 PM · assetbundlescene-loadingmemory managementadditive

Unity asset bundles and additive scenes

Is there a way to preload scene assets through asset bundles and then load an additive scene?

Preloading the Bundles and then loading the scene Asynchronously leads to a duplication of assets in memory (the goal would be to preload the bundles first as to have control over which assets are loaded and when, and then load the scene async).

Wether the scene is loaded asynchronously or not does not affect the fact that assets are duplicated in memory.

Is there a workaround for this?

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