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Question by Fyoucon · Apr 18, 2013 at 09:37 AM · transformvariableinspector

Public transform not showing in Inspector

I have a Public static transform in my script so i can attact the camera's transform to it. The transform needs to be static for me to access it in another script.

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
 
     //Fields
     public float Health;
     public static Transform CameraTransform;
 
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avatar image Chronos-L · Apr 18, 2013 at 09:40 AM 1
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public static variable will not show up in the inspector.

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Answer by Bunny83 · Apr 18, 2013 at 09:47 AM

static variables don'T belong to an instance of the class, so they aren't serialized with the class (just imagine you have two instances, which one would be the right one?).

The usual way to access other classes is to obtain a reference to it. Either by reference the object via public variables, using Unity's FindXXX methods or if there should be only one instance of the class, make it a singleton. I've written a handy base class which turns your class into a singleton.

With this class you can simply declare a class like this:

 public class GameManager : MonoBehaviourSingleton<GameManager>
 {
     public Transform CameraTransform;
 }

There should be only one of those classes in your scene. To access it from other scripts use:

 GameManager.Instance.CameraTransform



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avatar image Fyoucon · Apr 18, 2013 at 09:57 AM 0
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Thanks! Works great!

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