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Question by arlyss · Jan 24, 2014 at 10:53 AM · animationeditorwindow

How to open the Animation window from an editor script ?

Hi !

I'm currently working on a tool (based on editor's scripting) which will permit to edit FBX animations. Actually all is working fine, but to be more "user friendly", i need to automatically open the animation window.

Did someone know how to display the animation window from script ?

Thanks !

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Answer by komodor · Jan 24, 2014 at 11:42 AM

here you go:

 if (GUILayout.Button("open animation window"))
 {
     EditorApplication.ExecuteMenuItem("Window/Animation");
 }

thanks for that question it's nice to know it :D

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avatar image komodor · Jan 24, 2014 at 11:43 AM 0
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actually i found it here http://wiki.unity3d.com/index.php/EditorWindowCycler

avatar image arlyss · Jan 24, 2014 at 01:48 PM 1
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Ohhhhh O_O

I really love you dude. Really.

In the documentation, i was looking for something like "AnimationWindow", "OpenWindow" or similar things...

And this function can be very usefull for a lot of cases !

Thanks !

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