Shadergraph Invisible object problem
Im encountering a weird issue in my game. Im using shadergraph to create a "fade" shader than essentially changes the alpha and alpha threshold to make an object fade out of the scene.
the problem is this shader doesnt work with certain meshes, when I change the mesh component and plug another mesh in, the Alpha becomes 0 and the mesh clips out of the game.
Heres a screenshot of my Shader:
I suspect this is a UV issue because in my shader I take the UV channel and feed it into the alpha (after some calculations). But generally I do not understand why this happens. I have a video showing the effect: https://youtu.be/Q8xyw3itcEQ
can yall help me figure out why this happens?
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