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instantiated child prefab invisible
Hi everyone,
When I load a prefab sprite using...
GameObject g = Instantiate (Resources.Load ("Prefabs/" + unitName [0])) as GameObject;
...the child object is not rendered. When searching for answers there were many posts on this. However none of the solutions fixed my problem.
the instantiation is not done in Awake() so that can't be the problem.
The child prefab is not rotated during the instantiation.
I changed the sorting layer of both the parent and child prefab but the child remained invisble.
The order in layer of the parent prefab is 2 and the child is 3 so that should be OK as well.
In scene view I am able to click on the child prefab. So during instantiation it's placed in the right position and rotation.
When I manually drag the prefab into the scene it's displayed correctly.
Does anyone have a clue what could be the problem here ? Thanks so much for any help.
Have you checked to see if the prefab is instantiated in the right position? You'll have to set g.transform.position after instantiating if you didn't.
Answer by MurcsRoyce · Oct 11, 2017 at 05:13 AM
i just spent hour trying to solve this problem. and i finally got it.
for me this was the problem.
Step one : make sure your object is for sure in camera view. Step two: make sure your object is in front of background/ not on it not behind it. Step three: remake your prefab
and my objects are now instantiated and visible....
Answer by mbin828 · Apr 28, 2020 at 01:40 PM
@blober81 I know this is super late but I had the same exact problem and it was really frustrating. I'm surprised no one answered this question but this is how I solved it:
I put the spawn point under a sprite. You can leave the sprite field in the sprite renderer empty and it looks like a regular empty 2d point.
I was just trying random shit and have no idea why this works.
Answer by rxx1 · Feb 14, 2021 at 04:50 PM
This may be a bit late but I'll put this here for others who come across this thread
if the z position of the spawn point and the player are not both equal to 0 then it will spawn invisible
hope this fixes your problem :)