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Question by Yehsuah · Apr 14, 2016 at 08:03 PM · 3dlayerstop-downinvisible-object

If My Player Walks into a 3D "building" in a top view game, How would I get the Roof, or rest of the buildings stories, to become invisible?

Plain and simple question. I work with C# I'm not asking for code, point me in the right direction and I'll teach myself. Please and Thank You!

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Answer by Cherno · Apr 14, 2016 at 10:20 PM

Make each floor a seperate gameobject. Then, find out if the player entered the building, with a trigger collider for example. Then, access the Renderers of all higher floors and and set the color of their materials to have an alpha value of 0 (useful with Math.Lerp or Color.Lerp to get a smooth fading effect), or just disable the renderer components altogether.

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avatar image Yehsuah · Apr 26, 2016 at 03:12 PM 0
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Thanks. Im actually switching over to 2d, it's much easier for me. But that sounds like it would work but idk how to make it the Answer, but thanks anyways!

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Answer by toorican · Nov 15, 2021 at 02:56 PM

Hi If your still looking for a solution check our Asset as this is custom made shader for this use case. It can handle multi user multi buildings ( obstructions ) and is available for Standard URP and HDRP .

https://forum.unity.com/threads/rel...isible-within-buildings-std-urp-hdrp.1182130/ https://assetstore.unity.com/packages/vfx/shaders/see-through-shader-193955 https://www.youtube.com/watch?v=9X9aVJzzBlI

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Greetings Toorican


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