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Question by BlakeMB · Apr 25, 2021 at 10:05 AM · rotationgameobjecttransformaiming

How do I get a game object to follow camera rotation / transform.LookAt does not make my game object rotate

I am trying to get a game object (the arms of the player) to rotate so it looks up with the camera when aiming down sights. I have tried two things, one is at the bottom of the code.

 [SerializeField] Transform theCenter = null;

 public float adsSensitivity = 22f;
 public float mouseSensitivity = 1.8f;
 // Start is called before the first frame update
 void Start()
 {

 }

 // Update is called once per fram
 void Update()
 {
     if (Input.GetButton("RMBKey-Aim"))

         transform.LookAt(theCenter);
 }

 void FixedUpdate()
 {

 }



 //protected void rotateTowards(Vector3 to)
 //{

        // Quaternion _lookRotation =
         //Quaternion.LookRotation((to - transform.position).normalized);

     //over time
     //if (Input.GetButton("RMBKey-Aim"))
    // {
       //  transform.rotation =
        // Quaternion.Slerp(transform.rotation, _lookRotation, Time.deltaTime * (adsSensitivity / 10 / 2));
    // }
    // else
    // {
        // transform.rotation =
         //Quaternion.Slerp(transform.rotation, _lookRotation, Time.deltaTime * mouseSensitivity);
     //}
     

     //instant
     //transform.rotation = _lookRotation;
 //}

RMB Key is the right mouse button, I have this for the aiming animation.

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avatar image BlakeMB · Apr 25, 2021 at 10:09 AM 0
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When ai$$anonymous$$g the speed of it will be by adsSensitivity, although adsSensitivity is divided by 10, then divided by two. Therefore adsSensitivity would actually be 1.1, I have this so that adsSensitivity seems like a bigger value than mouseSensitivity in the settings of the game.

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