Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by harrylongman11 · Nov 02, 2020 at 02:06 PM · animationlinerendereraiming

Get line Renderer code to restart animation every time mouse is clicked

So I have a line that appears in front of my player to provide directional assistance. It animates by moving from one game object to another (positioned in front of parent gameObject(player).

This works fine on the first click however any click afterwards only shows the rendered line at full height and doesn't animate the line.

How do I get the script below to repeat/ restart every time its clicked?

any help would be greatly appreciated I'm still in my noob faze :)

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class OrbitAssist : MonoBehaviour {

 LineRenderer link;
 public Transform[] pos;
 public float speed;
 // Start is called before the first frame update
 void Start()
 {
     link = gameObject.GetComponent<LineRenderer> ();
    

 }

 // Update is called once per frame
 public void Update()
 {

 
 {
     

     if (Input.GetMouseButton (0)) 
     {
         //how to get this line of code to repeat/restart on every mouse click???
     gameObject.GetComponent<LineRenderer>().enabled = true;
     link.SetPosition(0, pos[0].position);
     link.SetPosition(1, Vector3.MoveTowards (transform.position,pos[1].position,speed *Time.time));
     }

     if (Input.GetMouseButtonUp (0)) 
     {
     gameObject.GetComponent<LineRenderer>().enabled = false;
     link.SetPosition(0, pos[0].position);
     }
     
     
 }

 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by swanne · Nov 03, 2020 at 11:11 AM

Hey,

I recommend having a look into using coroutines. On the mouse click set your link enabled to true and then run the coroutine to draw the line and set link enabled to false.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image harrylongman11 · Nov 03, 2020 at 10:48 PM 0
Share

hey thanks for getting back. Are you able to give an example?

I tried to create a coroutine but when i start my unity project its freezes and i have to force close it down?!

LineRenderer link; public Transform[] pos;

 public float speed;
 // Start is called before the first frame update

 
 
 

void Start () {

}

  IEnumerator Path()
  {

      while (true) {

     gameObject.GetComponent<LineRenderer>().enabled = true;
     link.SetPosition(0, pos[0].position);
     link.SetPosition(1, Vector3.$$anonymous$$oveTowards (transform.position,pos[1].position,speed *Time.time));
      }
  
  }

  IEnumerator NoPath()
  {

  while (true) {


      gameObject.GetComponent<LineRenderer>().enabled = false;
     link.SetPosition(0, pos[0].position);

  }



  }



 private void FixedUpdate() 
 {
     

 
 link = gameObject.GetComponent<LineRenderer> ();


 if (Input.Get$$anonymous$$ouseButton (0)) 
     {
       StartCoroutine (Path());
     }

 if (Input.Get$$anonymous$$ouseButtonUp (0)) 
     {
 
     StartCoroutine (NoPath());
     }
     
 

 }

   

}

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

345 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animated line between two points 1 Answer

Line Renderer repeating tiled texture every other tile is flipped 1 Answer

Can the animation editor create local rotational data? 3 Answers

Adding animation clips via script 2 Answers

Disabling line renderer stops animation rendering 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges