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Question by Trash_C4t · Aug 05, 2020 at 11:15 AM · gameobjectincrementassignment

Trying to disable gameobjects depending on what number an int is, How would I go about doing this?

I have 13 images under a transform, and they are named "Bullet1", "Bullet2", "Bullet3" and so on. I want to be able to edit them depending on how much ammo I have left, by changing their Opacity or just disabling them. I have no clue why it's not working.

Snippet from the script:

 for (int i = (int)bulletsLeft; i <= maxClip + 1; i++)
         {
             i += 1;
             currentBullet = GameObject.Find("9mmBullets").transform.Find("Bullet" + i.ToString()).gameObject;
             if (i < ammo)
             {
                 currentBullet.SetActive(false);
             }
             else if (i >= ammo)
             {
                 currentBullet.SetActive(true);
             }
         }

It's under the Update function so it will update every frame. Any Ideas?

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