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Question by ebebil · Sep 12, 2021 at 03:29 AM · if-statements

how to destroy by the time

hello, i am trying to do timed destruction but i can't. can you show me where is my mistake and thank you and this is my code

void Update() { int counter = 0; if (counter <= 0) {

         counter = counter++;
         Debug.Log(counter);
     }
     if (counter == 200)
     {
         Destroy(gameObject);
     }



 }
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Answer by ryanlin138 · Sep 12, 2021 at 06:23 AM

You are declaring the counter variable in the Update loop. Try moving the int counter = 0; out of the Update(). Also, counter = counter++ is unnecessary, just counter++ is enough.

 public class ExampleClass : MonoBehaviour
 {
     int counter = 0;
     void Update()
     {
         if (counter <= 0)
         {
             counter++;
             //Debug.Log(counter);
         }
         if (counter == 200)
         {
             Destroy(gameObject);
         }
     }
 }

Another way to do this is using an overload of the Destroy() method.

 public class TimedDestroy : MonoBehaviour
 {
     public float timeBeforeDestroy = 10f; // 10 Seconds
 
     public void Start()
     {
         Destroy(gameObject, timeBeforeDestroy);
     }
 }
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