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Question by Elit3d · Dec 06, 2014 at 11:17 PM · uiinputmanagernew-feature

inputmanager

So I have my own custom input manager, problem is, I want to use the new UI buttons in unity 4.6 and have a keybind feature for the users to change the keys. Problem is, I dont really know how to go about it, anyone know how to do this?

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avatar image Kiwasi · Dec 06, 2014 at 11:23 PM 0
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What's wrong with using the built in input manager?

avatar image Elit3d · Dec 06, 2014 at 11:27 PM 0
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I've heard you cant get scripts to work with it. All I want to do is make a rebindable thing for players so on runtime, they can change it to their liking in the options menu

avatar image Kiwasi · Dec 06, 2014 at 11:39 PM 0
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I see. Looks like you will have to write your own input module as well.

avatar image Elit3d · Dec 06, 2014 at 11:55 PM 0
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I'm not really sure what that is

avatar image Elit3d · Dec 07, 2014 at 11:35 AM 0
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So I cant do rebindable keys without input module?

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Answer by Kiwasi · Dec 07, 2014 at 01:32 AM

http://docs.unity3d.com/460/Documentation/Manual/script-StandaloneInputModule.html

http://blogs.unity3d.com/2014/11/26/4-6-is-released-with-source-for-ui-system/

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