Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by markfrancombe · Jun 01, 2012 at 06:54 AM · characterthird-personlocomotion system

Unity Locomotion System broken?

Does anyone know, but does the old Unity Locomotion System work in 3.5? I notice that its not available as a tutorial package on the Unity Site (Resources) as it used to be. However when I add it (I have it previously saved to my computer) to a new project now, I get a bunch of Console errors like this one:

Assets/Locomotion System/Editor/LocomotionEditorClass.cs(314,73): warning CS0618: UnityEditor.EditorGUILayout.ObjectField(UnityEngine.Object, System.Type, params UnityEngine.GUILayoutOption[])' is obsolete: Check the docs for the usage of the new parameter 'allowSceneObjects'.'

And... pretty much first thing in the instructions for setting it up is...

"Check that the menu bar in Unity includes the menu Tools > Locomotion Initialization but don't use it yet. You will need this menu later. If this menu is not present, there is something wrong. "

Well.. something IS wrong, cos I dont even get a Tools Menu.. let alone THAT item... Im wondering if the 3rd person shooter demo, is kind of replacing that Locomotion system now, and has the same (but updated) functionality? Does anone know, I dont really have time to waste on it right now... (I hope it does the same grounding work that the LS did, cos that was very nice, and I alwasy used it on my characters before, but havent set up a new Player for a while now...)

Regards Mark

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bompi88 · Jun 01, 2012 at 10:27 AM 0
Share

btw its here: http://unity3d.com/support/resources/unity-extensions/locomotion-ik

avatar image markfrancombe · Jun 01, 2012 at 10:35 AM 0
Share

Ahhh.. so maybe if its still on the site, it still works? Ill compare versions, maybe $$anonymous$$e was an old version... anyone tried recently?

avatar image markfrancombe · Jun 01, 2012 at 07:27 PM 0
Share

I'm afraid I just did a complete clean project, no xtras, and new download of Locomotion System and it fails with the aboive messages still. Seems they havent updated it for 3.5.

Someone should tell 'em?

avatar image Lukas_GMC · Dec 24, 2012 at 10:29 PM 0
Share

Link doesn't work anymore.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by wilco64256 · Jun 01, 2012 at 07:46 PM

It definitely does work in 3.5 - I've been using it in a project that's been in development for eight months now and moved locomotion from 3.4 to 3.5 without any problems at all. Note that the menu you're looking for hasn't been around in the locomotion system for some time. The "Initialize" button is now on the Leg Controller component, you'll just click it there once you have your legs and source animations setup.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

On Collision with water buoyancy and play Swim animation 1 Answer

Help to understand script (Ninja character) 0 Answers

3rd person animations 1 Answer

Creating Avatars for Unity 3d 0 Answers

Character To Player tutorial - Animations not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges