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Question by
burzum793 · Dec 14, 2016 at 09:57 AM ·
inputvroculusinputmanager
How do I read input from Oculus & Vive controllers?
I just own a Oculus Rift but would like to make sure I can get input from the Vives controllers as well. Both devices have similar buttons. So I can't test it on the Vive. But even for the Rift reading the inputs is not working for me. The following code just shows always 0 in the console, it doesn't look like I can actually get the input back.
void Update () {
float move = Input.GetAxis("Oculus_GearVR_RThumbstickY");
Debug.Log(move);
}
So what am I doing wrong?
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