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Question by RomanB205 · Sep 22, 2020 at 04:17 PM · inputmousegamepaddelta

New Input System : Changing control scheme sets an input to zero

Hello there. I'm making a top-down factory game and I want both gamepad and keyboard/mouse to be compatible. I have a building placement system that places buildings according to either :

  • Mouse position for keyboard and mouse

  • The right stick for gamepads

As you can tell, both coordinates are much, much different. So, I've made two actions: LookMouse and Look (for Gamepad). Each are bound to only one control scheme.

In my input handling script, my both functions :

  • LookMouse : I update the building's position by using a raycast

  • Look : I update a delta which displaces the building in Update()

The thing is, when I switch schemes, LookMouse is called with input value (0,0), causing my building to go to the bottom left!

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