Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ajitsaini29 · Apr 27, 2017 at 12:45 PM · origin

Getting position of an 3 D object ?

I am using Vuforia's Scanner app for scanning my object and OD file is added to unity, my problem is i want to gernerate a code which could tell me the postion of my 3 d object from diffrent camera position. I am new to coding and unity so forgive me for asking too naive thing.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by IKDev · Aug 25, 2020 at 12:48 AM

You can do that by typing this:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ExampleOne : MonoBehaviour
 {
     public GameObject yourObject;
 
     void Update()
     {
         // Prints out position of your object every frame
         Debug.Log(yourObject.transform.position);
     }
 }

Or, if you really want to have the position be displayed on a UI text object, here is code for normal Unity's text:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ExampleOne : MonoBehaviour
 {
     public GameObject yourObject;
 
     public Text yourNormalText;
 
     void Update()
     {
         // Sets the text of yourNormalText UI element to be yourObject's position (float). DON'T FORGET UnityEngine.UI NAMESPACE!!!
         yourNormalText.text = yourObject.transform.position.ToString();
 
         // Sets the text of yourNormalText UI element to be yourObject's position (int).
         yourNormalText.text = yourObject.transform.position.ToString("0");
     }
 }

Here is a bit better code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ExampleOne : MonoBehaviour
 {
     public GameObject yourObject;
 
     public Text yourNormalText;
 
     void Update()
     {
         // Float
         yourNormalText.text = "X: " + yourObject.transform.position.x.ToString() + "  Y: " + yourObject.transform.position.y.ToString() + "  Z: " + yourObject.transform.position.ToString();
         
         // Int
         yourNormalText.text = "X: " + yourObject.transform.position.x.ToString("0") + "  Y: " + yourObject.transform.position.y.ToString("0") + "  Z: " + yourObject.transform.position.z.ToString("0");
     }
 }

Code for TextMeshPro:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 
 public class ExampleOne : MonoBehaviour
 {
     public GameObject yourObject;
 
     public TextMeshProUGUI yourTextMeshProText;
 
     void Update()
     {
         // Sets the text of yourNormalText UI element to be yourObject's position (float). DON'T FORGET TMPro NAMESPACE!!!
         yourTextMeshProText.text = yourObject.transform.position.ToString();
 
         // Sets the text of yourNormalText UI element to be yourObject's position (int).
         yourTextMeshProText.text = yourObject.transform.position.ToString("0");
     }
 }

Bit better code for TextMeshPro:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using TMPro;
 
 public class ExampleOne : MonoBehaviour
 {
     public GameObject yourObject;
 
     public TextMeshProUGUI yourTextMeshProText;
 
     void Update()
     {
         // Float
         yourTextMeshProText.text = "X: " + yourObject.transform.position.x.ToString() + "  Y: " + yourObject.transform.position.y.ToString() + "  Z: " + yourObject.transform.position.ToString();
 
         // Int
         yourTextMeshProText.text = "X: " + yourObject.transform.position.x.ToString("0") + "  Y: " + yourObject.transform.position.y.ToString("0") + "  Z: " + yourObject.transform.position.z.ToString("0");
     }
 }

Hope you find this helpful!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by highpockets · Aug 24, 2020 at 10:12 PM

Ok, it sounds like you want to get the position of your object in space relative to a camera object, at least that is what I understand from your question.

 [SerializeField]  private Transform camTransform; //this is your other camera transform
 
 [SerializeField] private Transform otherTransform; //this is your 3D object transform
 
 private Vector3 posRelativeToCam;
 
 private void Start()
 {
      posRelativeToCam = otherTransform.position - camTransform.position;
    
      Debug.Log(“Position relative to Camera “ + posRelativeToCam);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

NavMesh always makes player move at origin on startup 1 Answer

Change pivot point of gameobject 5 Answers

Changing the scene origin 1 Answer

How to get a Gameobject's origin to the center of it instead of the edge? 1 Answer

What about physics happening far from the (floating) origin ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges