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Question by Funkdahoe · May 06, 2021 at 09:15 AM · errornoobexceptioncompiler errordirectory

Directory not found exception with existing path when trying to build

When i try to build i get the Directory Not Found Error while trying to path towards Assembly-CSharp.dll I also get an error that says Error building player because scripts have compile errors in the editor. My movement script is for a top down game and it goes as follows

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { Rigidbody2D body;

 float horizontal;
 float vertical;
 float moveLimiter = 0.7f;

 public float runSpeed = 20.0f;

 void Start()
 {
     body = GetComponent<Rigidbody2D>();
 }

 void Update()
 {
     // Gives a value between -1 and 1
     horizontal = Input.GetAxisRaw("Horizontal"); // -1 is left
     vertical = Input.GetAxisRaw("Vertical"); // -1 is down
 }

 void FixedUpdate()
 {
     if (horizontal != 0 && vertical != 0) // Check for diagonal movement
     {
         // limit movement speed diagonally, so you move at 70% speed
         horizontal *= moveLimiter;
         vertical *= moveLimiter;
     }

     body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
 }
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avatar image Funkdahoe · May 06, 2021 at 09:16 AM 0
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{ // this is here to show the code in full using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour { Rigidbody2D body;

 float horizontal;
 float vertical;
 float moveLimiter = 0.7f;

 public float runSpeed = 20.0f;

 void Start()
 {
     body = GetComponent<Rigidbody2D>();
 }

 void Update()
 {
     // Gives a value between -1 and 1
     horizontal = Input.GetAxisRaw("Horizontal"); // -1 is left
     vertical = Input.GetAxisRaw("Vertical"); // -1 is down
 }

 void FixedUpdate()
 {
     if (horizontal != 0 && vertical != 0) // Check for diagonal movement
     {
         // limit movement speed diagonally, so you move at 70% speed
         horizontal *= moveLimiter;
         vertical *= moveLimiter;
     }

     body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
 }

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