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Question by Awesome123321 · Apr 17, 2019 at 09:42 PM · development build

debug log incorrectly referencing content in a script that is not present

Running a development build on 2018.2.18f1 to resolve an issue with scripts not updating. Encountered an issue where the debug log is showing line items that are not present in the script being used. Went to the scripts directory in log and went down to each of the referenced objects and corresponding line item. since the log was being generated from the build and the directory of the script is correct and the windows folder script when opened in notepad++ showing this, no idea what' causing false debug logs being produced, perhaps related to the scripts not updating on build. What a puzzle.

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avatar image Awesome123321 · Apr 17, 2019 at 09:44 PM 0
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log output>>

Destroy == FrogBoss UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OutofBounds2:OnCollisionEnter2D(Collision2D) (at C:\Users\GHI\Desktop\Project\Name\Assets\Scripts\OutofBounds2.cs:68)

(Filename: C:/Users/GHI/Desktop/Project/Name/Assets/Scripts/OutofBounds2.cs Line: 68)

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