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               Question by 
               randytoryan · Jun 08, 2012 at 01:47 PM · 
                qualcomm  
              
 
              Use "Texture2D.ReadPixels" with QualComm ARCamera(Vuforia)
Hello, I am building a project with QualComm ARCamera(Vuforia) on Unity-Android.
Vuforia is a package for free on the asset store, put its camera into Heiarchy will show the webcam view directly.
I added a 3D model into the scene, then made a GUI.Button to photograph, use "Texture2D.ReadPixels" function. But finally I got an image that shows all webcam view --- there's no 3D model there!
I try another way. To create a renderTexture for "Texture2D.ReadPixels" reading. The result is "Only 3D model", all where webcam view is black.
I am confused in this sitiuation. Doesn't "Texture2D.ReadPixels" read the finally pixels which was projected on the screen? What can I do to solve this problem?
Thanks for any opinion.
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