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How to run hook-up script for logging after crash/restart game
Hi all,
For a Unity game project I am using the internal debugging functionality. What I have experienced is that when you restart your game (maybe after a crash); the temporary written log outputs will be rewritten by new files. So I want to move/copy the log files to another "Log" folder created by me to save history logs. I just want to know how I can find a trigger point in that case for my script (hook-up).
Note: I am new to Unity
Kind regards, Erhan
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