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Question by NickWinters · Apr 10, 2020 at 02:39 AM · scripting problemruntimelogging

log4net works fine within editor, doesn't work outside

Hello,

I'm trying to create a logfile in C:\Users\Nick\AppData\LocalLow\AdverseAdventurers. I've setup log4net and it works fine within the editor. in order to load the configuration, I use the following code

XmlConfigurator.Configure(new FileInfo($"{Application.dataPath}/log4net.xml"));

When I create a build of the game, and run it outside of the editor, the logging stops working. So far, I've figured out I need to put the log4net.xml file in GameName_Data, since that's Application.dataPath at run time. I've confirmed that the configuration file is being loading by procmon. However, after that, I'm at a loss. None of the logging seems to work. I've tried running the game as an administrator, but that doesn't work.

Does Unity restrict i/o in any way? Or what paths can be written to?

I'm using Windows 10.

Thank you for your help.

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