How can I detect logWhenShaderIsCompiled warnings in code?
I'm trying to detect runtime shader compiles in code so my app can automatically upload telemetry each time this happens. I'm using the "logWhenShaderIsCompiled" API found here:
My problem is I can see the log messages if I view my app output in XCode or adb logcat, but I do not receive these messages in the Application.logMessageReceived callback event. I don't know how I can detect shader compile events in code?
Unity version 2018.4.9f1
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