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This question was closed Oct 28, 2020 at 02:09 PM by Mania2U for the following reason:

Other

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Question by Mania2U · Apr 17, 2019 at 04:38 AM · shaderui image

Abnormal behavior issues in Unity uGUI Alpha Mask Shader

Used Unity version is 2018.1.0f2.

Shader code is a simple code that only applies alpha by adding mask texture to code generated by Unity.alt text

Code (Shader):

 Shader "UI/Masking"
 {
     Properties
     {
         _MainTex ("Texture", 2D) = "white" {}
         _MaskTex ("Texture", 2D) = "white" {}
     }
     SubShader
     {
         // No culling or depth
         Blend SrcAlpha OneMinusSrcAlpha
         Cull Off ZWrite Off ZTest Always
         tags { "Queue" = "Transparent" }
  
         Pass
         {
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
            
             #include "UnityCG.cginc"
  
             struct appdata
             {
                 float4 vertex : POSITION;
                 float2 uv : TEXCOORD0;
             };
  
             struct v2f
             {
                 float2 uv : TEXCOORD0;
                 float4 vertex : SV_POSITION;
             };
  
             v2f vert (appdata v)
             {
                 v2f o;
                 o.vertex = UnityObjectToClipPos(v.vertex);
                 o.uv = v.uv;
                 return o;
             }
            
             sampler2D _MainTex;
             sampler2D _MaskTex;
  
             fixed4 frag (v2f i) : SV_Target
             {
                 fixed4 col = tex2D(_MainTex, i.uv);
                 fixed4 mask = tex2D(_MaskTex, i.uv);
  
                 // fixed4 result = col.rgb
                 col.a = mask.a;
                 // just invert the colors
                 // col.rgb = 1 - col.rgb;
                 return col;
             }
             ENDCG
         }
     }
 }
  

The Editor View it works just as well as the picture (upload picture name - Image_1).

If you play a Unity, the Alpha area changes (upload picture name - Image_2).

I've tested it and found that the cause of the problem

Image contained in SpriteAtlas provided by Unity

It happens when used.

Am I doing something wrong with the Atlas setting? (upload picture name - Image_3)

image-1.png (231.7 kB)
image-2.png (226.7 kB)
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