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Question by bowrainunity · Jul 05, 2021 at 06:22 AM · lightculling mask

Light Culling Mask does not work in URP

Hello.

Using Unity 2020.3.7.

Light Culling Mask does not work in URP.

  1. I added 2 layers. ( Character , Background )

  2. Set the layer of the character object to character.

  3. Added directional light.

  4. Set the culling mask of the directional light to background.

  5. A light is applied to the character object.

  • In the shader code we are doing additional lights calculations.

Does anyone know why not? If not, is there any other way?

thanks

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Answer by bowrainunity · Jul 06, 2021 at 01:17 AM

I found the cause.

I am using custom shaders.

 Light mainLight = GetMainLight();
 half NdotL = dot(input.normalWS, mainLight.direction);
 half3 lightColor = mainLight.color;

Since we only use directional lights, we don't use distance Attenuation. For other layers, the distance Attenuation value is 0.

 Light mainLight = GetMainLight();
 half NdotL = dot(input.normalWS, mainLight.direction);
 half3 lightColor = mainLight.color * mainLight.distanceAttenuation;

thanks

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