Question by
Empowerless · Jul 14, 2020 at 05:21 PM ·
cameralightingrenderinglayermaskculling mask
Disabling a specific light for only a specific camera in Universal Render Pipeline (URP)
I am trying to solve a similar problem like the in the question below. But the solution obviously works for only the built-in render pipeline.
https://answers.unity.com/questions/376164/hide-a-light-for-a-camera.html
Are there events similar to OnPreRender and OnPostRender in URP by which I can try a similar fix, or do I need to do something else to disable a specific light for only a specific camera?
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