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Question by Huezzer · Jul 13, 2018 at 08:57 PM · objectlayersraycasthitconsoleprint

Console prints message multiple times

Hey!

I want to make a Select/DeselectAll script. The console prints out the correct text but the problem is that I really can't solve why it prints it out multiple times? Thanks!

Here's my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SelectSingleObject : MonoBehaviour
 {
     //Private varibles
     private int _layerGround;
     private RaycastHit _hit;
 
     private void Start()
     {
         _layerGround = LayerMask.NameToLayer("Ground");
     }
 
     void Update()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
         if (Input.GetMouseButtonDown(0))
         {
             if (Physics.Raycast(ray, out _hit, Mathf.Infinity))
 
                 if (_hit.transform.gameObject.layer == _layerGround)
                 {
                     PrintName("Touched the ground");
                 }
                 else
                 {
                     PrintName("Touched an object");
                 }
         }
     }
 
     private void PrintName(string _action)
     {
         print(_action);
     }
 }
 

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Answer by FlaSh-G · Jul 13, 2018 at 10:05 PM

If you are sure that you clicked only once, the only reason to have this message printed multiple times is that you have this script component in your scene multiple times, and each instance of it prints once.

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