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Question by JoshuaHodkinson · Nov 27, 2015 at 10:06 AM · c#audiotransitionslayering

Audio Mixer - Horizontal Audio Layering

Hi everyone,

We are trying to horizontally layer the music tracks in our game so that transitions between tracks occur at specific intervals within the tracks. Does anyone know if it is possible, in some way measure how long a track has been playing via the Auido Mixer api?

Our current setup has all of our tracks added to individual audio source components on a single gameobject. Each of these Audio Sources are piped to an individual group on our Audio Mixer. Currently I am fading between tracks by exposing each group's volume control and adjusting the volume. All of our tracks are set to play all at the same time and to continuously loop. The audio has been engineered to accomdate this, but we would like for the transitions to only occur at 8 second intervals, if flagged and I would prefer not to manhandle a bunch of Audio Source components.

I would appreciate any help, and feel free to ask for any additional details.

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