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2
Question by xiumo hui · Jan 08, 2011 at 03:37 AM · errorsyntax-errorcastcs0266

Cannot implicitly convert type `UnityEngine.Object' to `UnityEngine.GameObject'

using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour { public GameObject aaa; public GameObject[] aa = new GameObject[5]; public Vector3[] haha = new Vector3[] { new Vector3(0,0,0), new Vector3(1,0,0), new Vector3(2,0,0), new Vector3(4,0,0) };

 void Start () 
 {       
     for(int i = 0; i < 4; i++)
         aa[i] = Instantiate(aaa, haha[i], transform.rotation);
 }

}

Unity told me that :

Assets/NewBehaviourScript.cs(13,25): error CS0266: Cannot implicitly convert type "UnityEngine.Object" to "UnityEngine.GameObject". An explicit conversion exists (are you missing a cast?)

I don't know what to do &=(

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avatar image Statement · Jan 08, 2011 at 10:13 AM 2
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I got to hand it to you, you got funny variables.

avatar image yoyo · Jan 09, 2011 at 04:22 AM 2
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just missing "aha" ...

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Answer by fireDude67 · Jan 08, 2011 at 03:45 AM

The function Instantiate returns an Object. So your code for instantiating should be:

aa[i]=Instantiate(aaa,haha[i],transform.rotation) as GameObject; 

or

aa[i]=(GameObject)Instantiate(aaa,haha[i],transform.rotation);

I like the first way better, but they are both the same

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avatar image Jessy · Jan 08, 2011 at 03:55 AM 3
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Not exactly the same, but the desired result is the same. http://answers.unity3d.com/questions/20328/what-is-the-difference-between-prefix-casting-typevariable-and-as-casting

avatar image fireDude67 · Jan 08, 2011 at 04:23 AM 0
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Oh. Never knew that.

avatar image wangyukang · Jul 27, 2017 at 04:23 AM 0
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这个代码只有在C#里才需要的吗?

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