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Question by ashruv · Aug 29, 2017 at 08:52 AM · shadermaterialtransparencyhideinvisible-object

how to hide objects inside an invisible object?

Current situation:

  1. I have a grid.

  2. I have an invisible object.

  3. I managed to make it hide the grid after the surface of object.

goal: I want to hide only the objects inside. keep rendering after the other surface.

alt text

A: The grid is hidden and inside the sphere. GOOD!

B: The grid is hidden but outside of the sphere (space wise). BAD!

different position screenshot:

alt text

I hope the situation is clear enough. I'm quite skilled with C# and have some experience with unity but almost non-existing experience with shaders.

Thanks to any who can help. Ash.

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