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Question by
mmouse855 · Oct 18, 2016 at 05:14 AM ·
static batchinghighlighting
Static Batching issue in ver 5.4.1
I am using 'Highlighting System' asset.(https://www.assetstore.unity3d.com/kr/#!/content/41508)
After version update 5.3.2 to 5.4.1, i have some problem.
When ‘Static Batching’ in ‘PlayerSettings’ is checked, 'Highlighting System' combines wrong static meshes.(It's nice worked in 5.3.2)
What is happened and changed in ver 5.4?
Comment
Answer by tanoshimi · Oct 18, 2016 at 05:58 AM
I've never used the asset, but a cursory search of its support forum suggests this is a known issue: you either need to downgrade to 5.3 or set outline iterations to 1.
https://forum.unity3d.com/threads/highlighting-system-released.143043/page-12