- Home /
 
               Question by 
               mmouse855 · Oct 18, 2016 at 05:14 AM · 
                static batchinghighlighting  
              
 
              Static Batching issue in ver 5.4.1
I am using 'Highlighting System' asset.(https://www.assetstore.unity3d.com/kr/#!/content/41508)
After version update 5.3.2 to 5.4.1, i have some problem.
When ‘Static Batching’ in ‘PlayerSettings’ is checked, 'Highlighting System' combines wrong static meshes.(It's nice worked in 5.3.2)
What is happened and changed in ver 5.4?
               Comment
              
 
               
              Answer by tanoshimi · Oct 18, 2016 at 05:58 AM
I've never used the asset, but a cursory search of its support forum suggests this is a known issue: you either need to downgrade to 5.3 or set outline iterations to 1.
https://forum.unity3d.com/threads/highlighting-system-released.143043/page-12
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                