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Question by tarun_garg · Nov 17, 2015 at 06:44 PM · collisionvariablecollision detectioncollision2dincrement

C# - My increament code is not working?

 Hello,
 
     I am trying make block breaker, in my code I add variable timesHit for record number of times ball hit the block which is increment when ball hit the block but does not show on Unity Editor.

 using UnityEngine;
 using System.Collections;
 
 public class Brick : MonoBehaviour {
 
     public int maxHits;
     public int timesHit;
 
     // Use this for initialization
     void Start () {
         timesHit = 0;
     }
     
     // Update is called once per frame
     void Update () {
 
     }
 
     void OnCollisionEnter2D(Collision2D collision){
         timesHit++;
         print (timesHit);
     }
 }

The below timesHit++ in OnCollisonEnter2D method is printing correct but timesHit on Unity Editor does increment.!

[1]: /storage/temp/58267-script-snap.jpg

script-snap.jpg (12.3 kB)
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Answer by MakinStuffLookGood · Nov 17, 2015 at 07:01 PM

Hello and welcome to Unity Answers! First it would be helpful if you clean up the formatting of your post to make it a bit easier to read.

As for your question, this works for me exactly as you've posted it (Unity 5.2.1f1-64 bit). Are there any other behaviours at play here? Are you sure the brick you are looking at in the inspector is the one printing the timesHit? Have you tried simply closing and reopening Unity? The editor can be janky at times and this indeed can fix some issues.

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avatar image tarun_garg · Nov 17, 2015 at 09:56 PM 0
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@Broxxar Thanks. Now it works after restarts.

avatar image MakinStuffLookGood tarun_garg · Nov 17, 2015 at 09:59 PM 0
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Glad to hear it, consider marking the answer correct so your question will appear solved.

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