Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ipk4fun_ · Nov 02, 2019 at 08:40 PM · movement3dmobilejoystickgamedesign

Joystick movement problems

I am trying to make a joystick movement option in the game but when ever i press play this appers in the console

"NullReferenceException: Object reference not set to an instance of an object ThirdPersonInput.Update () (at Assets/ThirdPersonInput.cs:20)"

here is the code also, i am using joystick pack from asset store.

using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput;

namespace UnityStandardAssets.Characters.ThirdPerson { [RequireComponent(typeof (ThirdPersonCharacter))] public class ThirdPersonUserControl : MonoBehaviour { private ThirdPersonCharacter m_Character; // A reference to the ThirdPersonCharacter on the object private Transform m_Cam; // A reference to the main camera in the scenes transform private Vector3 m_CamForward; // The current forward direction of the camera private Vector3 m_Move; [HideInInspector] public bool m_Jump; [HideInInspector] // the world-relative desired move direction, calculated from the camForward and user input. public float Hinput; [HideInInspector] public float vinput;

     private void Start()
     {
         // get the transform of the main camera
         if (Camera.main != null)
         {
             m_Cam = Camera.main.transform;
         }
         else
         {
             Debug.LogWarning(
                 "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.", gameObject);
             // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them!
         }

         // get the third person character ( this should never be null due to require component )
         m_Character = GetComponent<ThirdPersonCharacter>();
     }


     private void Update()
     {
         if (!m_Jump)
         {
             m_Jump = CrossPlatformInputManager.GetButtonDown("Jump");
         }
     }


     // Fixed update is called in sync with physics
     private void FixedUpdate()
     {
         // read inputs
         //float h = CrossPlatformInputManager.GetAxis("Horizontal");
         //float v = CrossPlatformInputManager.GetAxis("Vertical");
         bool crouch = Input.GetKey(KeyCode.C);

         // calculate move direction to pass to character
         if (m_Cam != null)
         {
             // calculate camera relative direction to move:
             m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
             m_Move = vinput*m_CamForward + Hinput*m_Cam.right;
         }
         else
         {
             // we use world-relative directions in the case of no main camera
             m_Move = vinput*Vector3.forward + Hinput*Vector3.right;
         }

if !MOBILE_INPUT

        // walk speed multiplier
         if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f;

endif

         // pass all parameters to the character control script
         m_Character.Move(m_Move, crouch, m_Jump);
         m_Jump = false;
     }
 }

}

And

using UnityEngine; using UnityStandardAssets.Characters.ThirdPerson;

public class ThirdPersonInput : MonoBehaviour { public FixedJoystick leftJoystick; public FixedButton Button; protected ThirdPersonUserControl Control;

 // Start is called before the first frame update

 void Start()
 {
     Control.GetComponent<ThirdPersonUserControl>();
 }

 // Update is called once per frame
 void Update()
 {
     Control.m_Jump = Button.Pressed;
     Control.Hinput = leftJoystick.input.x;
     Control.vinput = leftJoystick.input.y;
 }

}

But this keeps happening

alt text

screen-shot-2019-11-02-at-43240-pm.jpg (381.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

240 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

My character has stopped moving 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Mobile player controller assistance 1 Answer

Why isn't my joystick code working? 1 Answer

Joystick pack from unity assets not following the finger movement 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges