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How would i go about creating a game like dexters labyrinth
Hey guys so my thoughts are that i should use a tilemap but not exactly sure how i make it so that when the character walks it walks into each square and how to detect if there is a wall or not etc like the dexters labyrinth game. Which was one of my child hood games. Also is there a good resource you recommend for learning how to make different enemy AI. Thank you guys wish you the best.
How about this one: https://unity3d.com/de/learn/tutorials/s/2d-roguelike-tutorial It's a game with a 2D tile map with walls, enemies and a protagonist :-). I think enemy AI is also covered.
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