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Question by Mrdeltawolf117 · Jun 17, 2014 at 01:19 PM · syntax error

OK someone help me please (I couldn't think of a better title)

im Very new to code and i know you guys get pissed with noob questions but whatever i have no idea why i keep getting an error and i think im going to rip my head off if i dont figure it out it has to be one on the simplest codes ever written yet i cant figure it out

using UnityEngine; using System.Collections;

public class punch : MonoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {

     {
         if (Input.GetKeyDown(KeyCode("q")) {
             gameObject.animation.Play("punch");}
     }
 }

}

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avatar image Graham-Dunnett ♦♦ · Jun 17, 2014 at 01:21 PM 0
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Please learn to format code in your question correctly. There's a video link in the right side bar. Also, your question title is a bit, um, poor.

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Answer by pstreef · Jun 17, 2014 at 01:22 PM

Reading up on KeyCode it looks like you need to use:

 KeyCode.Q

in stead of

 KeyCode("q")


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Answer by tomezpl · Jun 17, 2014 at 02:33 PM

There's a bracket you don't need in the 9th line, before the "if" statement.

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avatar image pstreef · Jun 17, 2014 at 03:56 PM 1
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There is one behind the if statement as well, so it should not break the code. Better though, is to remove both the useless brackets.

I am presu$$anonymous$$g here that the lowest bracket is the class end bracket.

avatar image Minchuilla · Jun 17, 2014 at 04:04 PM 0
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Agreed, there are two squiggly brackets around the if statement that aren't required and I think the main problem is that you are missing a normal bracket in the if statement line, it should be:

 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Q))

taking in consideration pstreef's comment

avatar image pstreef · Jun 17, 2014 at 09:41 PM 0
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$$anonymous$$y mistake, there is indeed a normal bracket missing. I mistook the na$$anonymous$$g of normal for the squiggly brackets.

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