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Question by
stephen_gregory · Nov 18, 2020 at 05:36 PM ·
c#finite-state-machine
Is it good practice to implement FSM for player movements(FPS)?
Hello!
Is it a good practice to implement my player movements in a FSM? For me it is because i have 8 directions and only one move could be executed at one time but I'm not that experienced in the use of FSM and I want some opinions, also i thought that jumps and duck and ... should be implemented outside the FSM. In conclusion i want to implement FSM just for movements.
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