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Question by EpicWinningRob · Dec 01, 2018 at 03:35 AM · collisioncollision detectionontriggerentermonobehaviourfinite-state-machine

Using OnTriggerEnter outside of MonoBehaviour

How possible is this? I'm using a finite state machine to determine actions of a fish. Collisions were fine in the MonoBehaviour script - obviously - but I'd like to move the OnTriggerEnter function to the relevant state script which isn't MonoBehaviour. Everything else is neat and encapsulated apart from the OnTriggerEnter - it's not a necessity, but it would be interesting to know if it's possible.

Thanks in advance. :)

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