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Finite State Machine & Scriptable Objects,Finite State Machines & Scriptable Objects
Hello I am new into Unity and i want to make a tycoon-like game. I want to have visitors wander around, buy tickets, go somewhere to look at etc. I want them to spawn with a few stats which has to be changed in the game by other npc and time. Also it should be individually. Imagine it like the good old Theme Hospital. Example: Peter Johnson spaws at a specific place. He is at 50 points hunger, 100 points entertainment an has no ticket yet. So he goes to the ticketcounter and buys a ticket, gets in and after a while his hunger points are at 10 so hes looking for something to eat etc.
For days i am browsing the web to handle this and there are many great tutorials but til now nothing suits my needs or and i don:t understand the concepts...
Can somebody give me a little push towards the right direction? This would be great. Thanks
Answer by MrMatthias · Jul 09, 2018 at 09:58 AM
Here is a good article: [link text][1] [1]: https://www.codeproject.com/articles/509234/the-state-design-pattern-vs-state-machine
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