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Question by SpyderManToo · Jan 10, 2021 at 07:19 PM · cameracamera followdeathmissingreferenceexception

Missing reference exception

So i'm making a game where if you touch an obstacle, you die(duh) heres my code on the death part

void OnCollisionEnter(Collision collision) { if(collision.gameObject.tag == "o") { Debug.Log("hit"); Destroy(gameObject); return; }

     isOnGround = true;
     speed = startSpeed;
 }


when I destroy the gameobject, it says "the object of type "gameobject" has been destroyed" and it says it for my camera i have a follow player script on my camera

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FollowPlayer : MonoBehaviour { public GameObject player; private Vector3 offset = new Vector3(0, 5, -7);

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {
     //Offset the camera behind the player by adding to the player’s position
     transform.position = player.transform.position + offset;
 }

}

how do i fix this?

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avatar image SpyderManToo · Jan 10, 2021 at 07:20 PM 0
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I added:

if(player == null) { return; } on my camerafollow

but it still doesn't work

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