Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SamlicsX · Aug 21, 2020 at 08:20 AM · camera-movementmissingreferenceexception

Follow camera script shows error after my player die

my games follow camera script was working fine until my player died. Please help me. Tell me what to do now, this is my script.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MarioCameraFollow : MonoBehaviour {
     public GameObject followObject;
     public Vector2 followOffset;
     public float speed = 3f;
     public Vector2 threshold;
     private Rigidbody2D rb;
 
     // Use this for initialization
     void Start () {
         threshold = calculateThreshold();
         rb = followObject.GetComponent<Rigidbody2D> ();
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         Vector2 follow = followObject.transform.position;
         float xDifference = Vector2.Distance (Vector2.right * transform.position.x, Vector2.right * follow.x); 
         float yDifference = Vector2.Distance (Vector2.up * transform.position.y, Vector2.up * follow.y);
 
         Vector3 newPosition = transform.position;
         if (Mathf.Abs (xDifference) >= threshold.x) {
             newPosition.x = follow.x;
         }
         if (Mathf.Abs (yDifference) >= threshold.y) {
             newPosition.y = follow.y;
         }
     
         float moveSpeed = rb.velocity.magnitude > speed ? rb.velocity.magnitude : speed;
         transform.position = Vector3.MoveTowards(transform.position, newPosition, moveSpeed * Time.deltaTime);
     }
 
     public Vector3 calculateThreshold() {
         Rect aspect = Camera.main.pixelRect;
         Vector2 t = new Vector2 (Camera.main.orthographicSize * aspect.width / aspect.height, Camera.main.orthographicSize); 
         t.x -= followOffset.x;
         t.y -= followOffset.y;
         return t;}
     private void OnDrawGizmos() {
         Gizmos.color = Color.blue;
         Vector2 border = calculateThreshold ();
         Gizmos.DrawWireCube (transform.position, new Vector3 (border.x * 2, border.y * 2, 1));
 
     }
 }
 

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

215 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Cant figure out simple camera orbit 0 Answers

Movement of camera over time 1 Answer

Lerp Not working 1 Answer

How can I make the camera move in sync with the orientation the HMD is facing? DK2+LeapMotion Pinch Utility 0 Answers

How to stop the camera when the player has reached the edge of the level? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges