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Question by fmoo · May 24, 2016 at 02:28 PM · inputapiinputmanager

How can I retrieve the Axis/Button list programmatically?

Is there a way to programmatically retrieve the list of axes and/or buttons, such as the ones whose names would be used in Input.GetAxis/Button/Up/Down?

The InputManager in the editor and docs make it looks like there is a public InputManager class, with an Axes field, but when digging through the Assembly Browser or searching online, I can't seem to find anything like this.

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avatar image DiegoSLTS · May 24, 2016 at 05:15 PM 1
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I guess the Input$$anonymous$$anager is an internal ScriptableObject, not a class (even though you create ScriptableObjects writing a class).

With a quick search on Google I can only see that accessing the Input$$anonymous$$anager values at runtime is not possible, and the alternative is using a plugin that handles input without Unity's Input$$anonymous$$anager.

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Answer by Eric5h5 · May 24, 2016 at 07:15 PM

It's not possible, but they're working on a new input system.

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avatar image noorudheen · May 24, 2016 at 08:40 PM 0
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yes yes... correct

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Answer by noorudheen · May 24, 2016 at 05:17 PM

just use retreive class

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avatar image fmoo · May 24, 2016 at 05:26 PM 0
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Can you clarify with an example or provide a link to the API docs?

avatar image noorudheen fmoo · May 24, 2016 at 07:11 PM 0
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what exactly u want to achieve? in game key mapping?

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