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How to rotate a rigidbody without rotating it's axes?
I can't figure it out really and to create a parent for the rigidbody is not really an option in my case. So i really need to somehow rotate it without changing the axes because i basically want the object to copy my rotation while also allowing me to rotate it myself.
Also i wanted to state that i'm rotating it with rigidbody.rotation because it accurately represents the real rotation at the time of physics calculations. Maybe it would be easier to achieve what i want if i'd use some transform methods for that but i believe that's really not what i should be using in my case since i really want the object to properly collide with anything while being rotated and moved.
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