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Question by Entaryn · Nov 18, 2020 at 11:10 AM · charactercontrollergravitycaraxes

My character's axes are rotated when I get out of vehicle

Hello, I am trying to get my character in and out of vehicle. When I get out while my vehicle is tilted, my character's axes are tilted as well and the character is walking into the sky. When my character gets in vehicle, there is a transofrm parent (transform of the vehicle) assigned to it. When I get out, it seems like the parent is still active but it is not as I've set it in the script and when the vehicle is moving, the character is not moving whit it. My player movement is done by Character controller and using transform.right and transform.forward. Here is a script for getting in and out of my vehicle.

 public class ridicCameraCollider : MonoBehaviour
 {
     // Start is called before the first frame update
     private bool inVehicle = false;
     
     //vehicle reference
     public GameObject vehicle;
     //vehicle control script reference
     VehicleController vehicleScript;
     
     
     GameObject player;
 
     //position of vehicle
     Vector3 positionVehicle;
 
     //position of player
     Vector3 positionPlayer;
 
     //distance between player and vehicle
     float distance;
     
 
     
     void Start()
     {
         vehicleScript = vehicle.GetComponent<VehicleController>();
         player = GameObject.FindWithTag("Player");
         vehicleScript.enabled = false;
         positionVehicle = new Vector3(transform.position.x, transform.position.y, transform.position.z);
         positionPlayer = new Vector3(player.transform.position.x, player.transform.position.y, player.transform.position.z);
        
     }
   
     // Update is called once per frame
     void Update()
     {
        distance = Vector3.Distance(player.transform.position, transform.position);
        
        if(Input.GetKeyDown(KeyCode.F) && inVehicle == false && distance <= 1.5f){
             GetIn();
             return;
        }
     
        if(inVehicle == true && Input.GetKeyDown(KeyCode.F)){
            GetOut(); 
            return;
         }
 
         
         
     }
 
     void GetIn()
     {
             player.SetActive(false);
             player.transform.parent = vehicle.transform;
             inVehicle = true;
             vehicleScript.enabled = true;
             Debug.Log("You got in");
     }
 
     void GetOut()
     {
             vehicleScript.enabled = false;
             player.transform.parent = null;
             player.SetActive(true);
             inVehicle = false;
             Debug.Log("You got out");
     }
 
     
 
   
 
     
 }
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