Question by
Ponot · Apr 08 at 10:20 AM ·
errorunityeditorlicense
Error: MethodAccessException: Requires team license,Error: MethodAccessException: Requires team license
I open a new Unity project and open the SampleScene but in the console tab have hundred error, can anyone help me?
Error:
MethodAccessException: Requires team license
UnityEditor.AssetModificationProcessorInternal.RequireTeamLicense () (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetModificationProcessorInternal.GetIsOpenForEditMethods () (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetModificationProcessorInternal.IsOpenForEditViaScriptCallbacks (System.String assetPath, System.String& message) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetModificationProcessorInternal.IsOpenForEdit (System.String assetPath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetDatabase.IsOpenForEdit (System.String assetOrMetaFilePath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetDatabase.IsMetaFileOpenForEdit (UnityEngine.Object assetObject, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject, System.String& message) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.InspectorWindow+<>c.<DrawPreviewAndLabels>b__135_3 (UnityEngine.Object a) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
UnityEditor.InspectorWindow.DrawPreviewAndLabels () (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cd855c76ab374957a4384f21004cd44a>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr),I start up a new Unity project and open the "SampleScene" but in the console tab, it have hundred of error, can anyone help me?
MethodAccessException: Requires team license
UnityEditor.AssetModificationProcessorInternal.RequireTeamLicense () (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetModificationProcessorInternal.GetIsOpenForEditMethods () (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetModificationProcessorInternal.IsOpenForEditViaScriptCallbacks (System.String assetPath, System.String& message) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetModificationProcessorInternal.IsOpenForEdit (System.String assetPath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetDatabase.IsOpenForEdit (System.String assetOrMetaFilePath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.AssetDatabase.IsMetaFileOpenForEdit (UnityEngine.Object assetObject, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject, System.String& message) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEditor.InspectorWindow+<>c.<DrawPreviewAndLabels>b__135_3 (UnityEngine.Object a) (at <f9102adc00864e0a9c861fc3dd597bda>:0)
System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
UnityEditor.InspectorWindow.DrawPreviewAndLabels () (at <f9102adc00864e0a9c861fc3dd597bda>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <cd855c76ab374957a4384f21004cd44a>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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