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Question by $$anonymous$$ · May 18, 2020 at 07:14 AM · cameratransitionmatrix

How calculated ViewportToWorldPoint

Hello

What does the ViewportToWorldPoint code look like? I tried to make one but it doesn't return that value...

 public Vector3 ViewportToWorldPoint(Vector3 position)
     {
         Matrix4x4 P = Camera.main.projectionMatrix;
         Matrix4x4 V = Camera.main.worldToCameraMatrix;
         Matrix4x4 VP = P * V;
 
         Vector4 projW = P * new Vector4(0.0f, 0.0f, position.z, 1.0f);
 
         float x = 1.0f - (2.0f * position.x);
         float y = 1.0f - (2.0f * position.y);
         float z = projW.z / projW.w;
 
         Vector4 worldPoint = VP.inverse * new Vector4(x, y, z, 1.0f);
         worldPoint.x /= worldPoint.w;
         worldPoint.y /= worldPoint.w;
         worldPoint.z /= worldPoint.w;
 
         return worldPoint;
     }
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