Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by StaleQuail · Oct 21, 2020 at 10:59 AM · camerapost processingfog

Change fog density between cameras?,Changing the density of fog

I am looking to change the density of fog between two cameras. I found the below code on a forum post, and I dragged it onto the camera whose fog density I wanted to change, but it is having no effect. Any ideas? using UnityEngine; using System.Collections;

 public class FogDensity : MonoBehaviour
 {
 
     public bool fog;
     public Color fogColor;
     public float fogDensity;
     public FogModes fogMode;
     //public Color ambientLight;
     //public float haloStrength;
     //public float flareStrength;
 
     bool previousFog;
     Color previousFogColor;
     float previousFogDensity;
     FogModes previousFogMode;
     //Color previousAmbientLight;
     //float previousHaloStrength;
     //float previousFlareStrength;
 
     void OnPreRender()
     {
         previousFog = RenderSettings.fog;
         previousFogColor = RenderSettings.fogColor;
         previousFogDensity = RenderSettings.fogDensity;
         switch (RenderSettings.fogMode)
         {
             case FogMode.Exponential: previousFogMode = FogModes.Exponential; break;
             case FogMode.ExponentialSquared: previousFogMode = FogModes.ExponentialSquared; break;
             case FogMode.Linear: previousFogMode = FogModes.Exponential; break;
                 Debug.Log(RenderSettings.fogDensity);
         }
         //previousAmbientLight = RenderSettings.ambientLight;
         //previousHaloStrength = RenderSettings.haloStrength;
         //previousFlareStrength = RenderSettings.flareStrength;
         if (fog)
         {
             RenderSettings.fog = fog;
             RenderSettings.fogColor = fogColor;
             RenderSettings.fogDensity = fogDensity;
             switch (fogMode)
             {
                 case FogModes.Exponential: RenderSettings.fogMode = FogMode.Exponential; break;
                 case FogModes.ExponentialSquared: RenderSettings.fogMode = FogMode.ExponentialSquared; break;
                 case FogModes.Linear: RenderSettings.fogMode = FogMode.Linear; break;
             }
             //RenderSettings.ambientLight = ambientLight;
             //RenderSettings.haloStrength = haloStrength;
             //RenderSettings.flareStrength = flareStrength;
         }
     }
 
     void OnPostRender()
     {
         RenderSettings.fog = previousFog;
         RenderSettings.fogColor = previousFogColor;
         RenderSettings.fogDensity = previousFogDensity;
         switch (previousFogMode)
         {
             case FogModes.Exponential: RenderSettings.fogMode = FogMode.Exponential; break;
             case FogModes.ExponentialSquared: RenderSettings.fogMode = FogMode.ExponentialSquared; break;
             case FogModes.Linear: RenderSettings.fogMode = FogMode.Linear; break;
         }
         //RenderSettings.ambientLight = previousAmbientLight;
         //RenderSettings.haloStrength = previousHaloStrength;
         //RenderSettings.flareStrength = previousFlareStrength;
     }
 
     public enum FogModes
     {
         Exponential,
         ExponentialSquared,
         Linear
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

283 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Stop Post-Processing Effects on UI? 3 Answers

Postprocessing in 2018.2.0b1 1 Answer

No PostProcessing in Vuforia AR 0 Answers

How to draw texture on top of everything? 0 Answers

Manage camera fog-scripts data 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges