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Question by Prefab · Jan 05, 2017 at 03:28 AM · mecanimreferenceadditivepose

What is the Additive Reference Pose checkbox for?

I have read the documentation and tried this setting out by myself, but it's still unclear to me exactly what this setting is supposed to do. What is this used for exactly?

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Answer by theANMATOR2b · Jan 05, 2017 at 03:51 AM

Does this help clarify Additive Reference Pose?

https://forum.unity3d.com/threads/mecanim-additive-animations.226300/?_ga=1.98704798.1497465335.1471225865

Additional info on Additive Reference Pose update in 5.3 : Mecanim: Additive Layer improvement. You can now specify the reference pose for your additive animation clip. The additive reference pose can be define in either the model importer when you import your clip or with a new API function AnimationUtility.SetAdditiveReferencePose()

And https://forum.unity3d.com/threads/additive-reference-pose.443557/

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avatar image Prefab · Jan 05, 2017 at 05:01 AM 0
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That second link clarified it a little. So the checkbox is only for turning animation clips into additive clips? Perhaps a use case example could help here.

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