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Question by Neroner · Nov 02, 2015 at 06:38 PM · assetbundleassetsfolder

Set AssetBundle name in Asset Labels of an folder

How to edit AssetBundle name of an folder, using C# ?

This can be done by simply selecting it from drop down list, but i would like to automate this...

Here is an SS

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avatar image nlisun · Jul 26, 2017 at 04:40 PM 0
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      string assetPath = AssetDatabase.GetAssetPath(yourGameObject);
      AssetImporter.GetAtPath(assetPath).SetAssetBundleNameAndVariant("somebundlename", "");

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Answer by magnatua · Nov 03, 2015 at 05:24 PM

        AssetImporter assetImporter = AssetImporter.GetAtPath("Assets/Meshes/Maps/LevelName.unity");
             assetImporter.assetBundleName = "myLevel-scene";
             assetImporter.SaveAndReimport();
 ​
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avatar image a3dline · Nov 17, 2016 at 01:11 PM 0
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??? it's scene, what is folder about?

avatar image Akhrorjon a3dline · Jun 09, 2021 at 05:48 AM 0
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Even though, it's old question, answer is

 AssetImporter assetImporter = AssetImporter.GetAtPath("Assets/Meshes");
              assetImporter.assetBundleName = "myLevel-scene";
              assetImporter.SaveAndReimport();

For folder just give folder path,

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Answer by seobyeongky · May 28, 2017 at 04:25 AM

Use AssetImporter.GetAtPath. This method works for directory.

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Answer by nlisun · Aug 01, 2017 at 08:13 AM

      string assetPath = AssetDatabase.GetAssetPath(yourGameObject);
      AssetImporter.GetAtPath(assetPath).SetAssetBundleNameAndVariant("somebundlename", "");
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avatar image gaggibueb · Apr 03, 2019 at 10:28 AM 0
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It doesnt work in my case... i always get a NullReferenceException. i'm trying with the following code:

 foreach (string path in cleanPaths)
     {
         AssetImporter.GetAtPath(path).SetAssetBundleNameAndVariant("AB_01", "");
     }

while cleanPaths contains all paths to the folders i want to have in the same AB. i tripple checked them, the path look just as they should. Can anyone confirm this is still working in 2018.3?

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